Creates engine character entity basing on given template.
If overrideCharacter is not specified, the created character will:
idtemplate used to create engine character
character compatible with engine
Returns the deafult attack actions without damage bonuses
default attack action
Computes character maximum hp
stats used to compute HP for
maximum allowed character hit points
Computes character attributes basing on given data.
metadata needed to compute stats
stats compatible with engine
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Class to simplify character creation basing on current engine configuration