Options
All
  • Public
  • Public/Protected
  • All
Menu

Describes internal engine character representation

Hierarchy

Index

Properties

actions

actions: IAction[]

actions which character can perform during encounter

Optional controllerCallback

controllerCallback: undefined | function

callback for AI controlled characters if provided, will be invoked during battle to determine character action

currentHp

currentHp: number

actual count of hit points

engineStats

engineStats: IEngineStats

internal battle statistics

id

id: string

id of character

level

level: number

level of character

maxHp

maxHp: number

maximum allowed hit points

Optional name

name: undefined | string

name of character, used for pretty-print log messages

stats

stats: IStats

battle statistics of character

team

team: TeamEnum

team, character belongs to

Legend

  • Module
  • Object literal
  • Variable
  • Function
  • Function with type parameter
  • Index signature
  • Type alias
  • Type alias with type parameter
  • Enumeration
  • Enumeration member
  • Property
  • Method
  • Interface
  • Interface with type parameter
  • Constructor
  • Property
  • Method
  • Index signature
  • Class
  • Class with type parameter
  • Constructor
  • Property
  • Method
  • Accessor
  • Index signature
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Protected property
  • Protected method
  • Protected accessor
  • Private property
  • Private method
  • Private accessor
  • Static property
  • Static method

Generated using TypeDoc