Constructor can be used to inject own engine configuration. If you don't want to customize engine parameters, use createEngine
Engine internal configuration
Engine internal configuration
Creates encounter between given two teams.
array with all characters belongs to team A
array with all characters belongs to team B
invoked when encounter message is emitted
encouter object to interact with
Gets character creator
Returns current engine configuration
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The main class responsible for high-level interaction with engine. Single instance of this object encapsulates single engine configuration. The simplest way to obtain instance is to call createEngine function.